2026年8月8日 –, RB105
Building a DAW or alike across multiple platforms including mobile and the Web has been a challenging task for various reasons. But thanks to recent innovation and development in audio dev. community, it became realistic in 2026.
Through this session we will discuss how cross-platform DAW sequencer engine became realistic, based on my own dev. experience. The topics will include:
- inclusive audio plugin hosting API that covers Android and Web
- audio engine requirements, especially node graphs and real-time audio processing boundary
- GUI interaction approaches on each plugin format
- how parameter updates work, especially across states and presets, among GUI, DSP and host
- requirements on song project data models
- separation of concerns among all these
In the agentic coding era, there are many emerging audio app projects that people used to find impossible to work on. I hope this session will give some guidance and design choices to those who want to build their own DAW or similar audio engines.
music software tools enthusiast. Audio Plugins for Android, Linux, MML, MIDI 1.0/2.0, LV2. Kotlin Multiplatform. Music Tech Meetup Tokyo organizer.