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UID:pretalx-coscup-2026-BGZGNA@pretalx.coscup.org
DTSTART;TZID=CST:20260809T112000
DTEND;TZID=CST:20260809T115000
DESCRIPTION:WebXR is a collection of APIs to interface with mixed reality c
 onsisted with Core API and feature specific modules\, and enables you to p
 rovide 3D experience by managing the process of rendering 3D context\, han
 ding inputs from mixed reality hardware\, and providing domain specific fe
 ature such as anchor or layers for projecting scenes.\nSince 2018\, set of
  specifications are developed under the Immersive Web groups of the W3C\, 
 having a Candidate Recommendation status\, and implemented in Chrome and v
 arious 3D headset devices.\n\nWebXR APIs has been evolving to enable new h
 ardware and sensing features\, and to introduce new software features for 
 both making widely used concepts into core specification and reducing pain
  points to use APIs in real space.\n\nIn this talk\, following brief intro
 duction and recent updates of WebXR specifications including bringing spec
 ifications to the W3C Recommendation\, I will pick three emerging topics i
 n WebXR field in detail.\n\nFirst is 3D rendering processing\, initially W
 ebXR was built over WebGL to generate stream of 3D view\, but direct use o
 f GPU is desired and now under implementation.\nSecond is spatial context\
 , which enables you to connect physical space with virtual space\, such as
  placing and handling virtual objects in physical space as if handling as 
 physical objects over multiple mixed reality hardware\, or shaing physical
  positions among devies.\nThrid is model element to bring 3D assets as cor
 e media in the Web.
DTSTAMP:20260713T132648Z
LOCATION:TR410
SUMMARY:WebXR current position and beyond to the Recommendation - Atsushi S
 himono (html5j)
URL:https://pretalx.coscup.org/coscup-2026/talk/BGZGNA/
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